Page 1 of 5 123 ... LastLast
Results 1 to 10 of 46

Thread: "Random" texture

  1. #1
    Join Date
    Oct 2001
    Posts
    2,941

    Default "Random" texture

    Anybody have ideas how to create a "random" texture like this?:


    12996.jpg

    Something like a faux adze finish, or "hand-hewn". Can one use a spreadsheet and a random-number generator as an example......?

  2. #2
    Join Date
    Jan 2004
    Location
    Wild Atlantic Way
    Posts
    248

    Default

    Hi Gerald

    I know that you can do this in Artcam....(The expensive route), or use Vectric Vcarve or PhotoVcarve.... use a vector drawing of a wood grain, for a tighter pattern I have copied and then pasted the vectors with an offset then V carved it with a ball cutter. Have you tried Vcarve yet ?


    Paul

  3. #3
    Join Date
    May 1999
    Location
    Coleman Woodworking, Petersburg NJ
    Posts
    118

    Default

    Gerald:

    How about using the shopbot image converter? Take a digital pic of the surface and run it through the converter to create a sbp file. Playing around with the image first (contrast/brightness etc) might be necessary.

    -Ed

  4. #4
    Join Date
    Oct 2001
    Posts
    2,941

    Default

    Hi Paul, I havn't tried the Vectric VCarve, because we have another VCarve program that has been adequate till now.

    That enlarged area in the pic above is actually a bit wrong for me - it shows "weathered grain" while I want adze marks. The grain and v-carve will give the type of detail in the enlargement. But I think I am looking for short "chop" marks in the grain direction.

    Does Vectric VCarve handle ball bits?

  5. #5
    Join Date
    Oct 2001
    Posts
    2,941

    Default

    This is the type of pattern that I think a round-nosed adze would leave, if it was CNC controlled!:


    13001.gif

    ....but the geometry must be much more "human" and not CNC-perfect.

  6. #6
    Join Date
    Oct 2001
    Posts
    2,941

    Default

    Reckon if I plunge a ball cutter at the top of each red line, then cut along the line but raise the z as it goes to the other end....


    13003.gif

    If I put a whole lot of perfect red lines into a spreadsheet, then use a random generator to apply an error in x,y to each end of the line........?

  7. #7
    Join Date
    Jan 2004
    Location
    Wild Atlantic Way
    Posts
    248

    Default

    Gerald

    Vcarve handles ball nose cutters... maybe I can create some hand carved files for you.

    13007.jpg

  8. #8
    Join Date
    Oct 2001
    Posts
    2,941

    Default

    Paul, that looks like the dog's bollocks - perfect.


    We have a 50mm ball nose, probably going 6mm deep at the most for this pattern.

    Could you lay out a dxf of a "tile" say 300 to 400 square where the edges will match up? I can handle vertical arcs in G-code, so I am looking for a dxf that probably has only one arc per "facet"

  9. #9
    Join Date
    Jan 2004
    Location
    TAC PRO, Thornhill Ontario
    Posts
    268

    Default

    Paul, how about a short lesson on how you did that with VCarve.

  10. #10
    Join Date
    May 2004
    Location
    Albuquerque, NM
    Posts
    861

    Default

    Not sure how you did that but its "Way Cool" Guess I need to stay tuned to this. If its a tool path and strategy that one can deploy with simple lines and V cut geometry to "Elevate and and lower" the z on a round over/ ball nose, please explain further. I can envision a technique but you obviously have it down.

Similar Threads

  1. Random Stops
    By gobblerthreat in forum Assembly & Maintenance
    Replies: 7
    Last Post: 03-14-2016, 06:58 PM
  2. Random semi-texture pattern
    By Eppert in forum ShopBotter Message Board
    Replies: 3
    Last Post: 04-06-2013, 12:50 PM
  3. Random Question
    By joelinkous in forum Archives2007
    Replies: 17
    Last Post: 10-16-2007, 08:17 AM
  4. Random Numbers
    By bcammack in forum Archives2006
    Replies: 10
    Last Post: 05-27-2006, 10:20 AM
  5. Random arcs
    By Mike Windsor in forum Archives2004
    Replies: 4
    Last Post: 12-24-2004, 11:10 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •